GET INVOLVED

Want to join our staff? Contact us! We're looking to diversify our team with people who enjoy story telling and engaging in tales of dramatic woe.

© 2018 by Sam Stone

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How To Play

RULES FOR OUR EVENTS

Player Before Game. 

As a person, you are more important than the experience itself. While we appreciate immersive role play, we encourage you to tend to your self-care ahead of anything else. Please head to an out-of-game space to make sure this happens. 

React to Everything.

When in doubt, react. Tell a story and wing it. Furthermore, don't expect someone to react to your actions the way you think they will. Be immersed and react, telling a realistic story with your actions– rather than getting caught up in a competitive rules discussion or ignoring them outright.


What you see, is what you get.

What you see is what you get. Everything you see in the world is generally what it appears to be by glancing at it. A rope is a rope, and a wall is a wall. While there are props made of modern materials, you shouldn’t have to use too much of your imagination to make it work.

You are a character, not a sheet.

You are not a character sheet, but rather a persona with motivations and ambitions. While some of our games have some basic character advancement, it's mostly about acting and roleplay.

Play to Lift/Lose

React to your fellow cast member’s actions in ways that make them appear more impressive or ceding the spotlight to another character. In our game cultures, having better stats isn’t what’s more important: the real accolades go to the players who consistently tell compelling stories and involve others in the game world.

Be Creative.

Be creative. Combat is rarely the primary focus of our games, and we are interested in telling stories full of drama and emotion, allegory and metaphor. Be different with us, and try something new.

01/ Tapping Out

You may go out of character or opt out of a scene by using ‘the look down.’ To perform it, shade your eyes with a hand, while bowing your head. This means you are tapping out, even if you just don't want to engage with what’s happening in front of you. When using this mechanic, it will not be held against you in any way.

02/ Checking In

Take time to check in with each other. Flash the 'OK' sign at chest height to prompt your scene partner to take stock of themselves, and give you a read on how they're feeling using the following symbols:
 

Thumbs up means 'Ok, continue.'
Thumbs down means 'No, stop.'
A wavy hand means 'Not sure. Ease up.'

They mean the same thing at any point, prompted or not, so look for when they’re in use, and respond appropriately.  

THE BASICS