GET INVOLVED

Want to join our staff? Contact us! We're looking to diversify our team with people who enjoy story telling and engaging in tales of dramatic woe.

© 2018 by Sam Stone

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CHARACTERS & SKILLS

In the darkest hour

Decide who you want to be. Is your character from Hirland, Reinland, Sildland, Kell, Felligan, or Acessi?

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Decide who your character was before they came to the New World. Pick a name and figure out if they were  some sort of farmer- or perhaps a carpenter, or smith. It's your choice in the end, but pick something ordinary and appropriate to the period. Use your culture packet to determine their history before arriving at the plantation.

You are a character, not a sheet.

In the list to the right you'll find some skills. Select three skills your character is good at.

 

The way the game works is that your character can attempt anything they want but-

if they're trained in a skill, you can act out being good at it.
If they're untrained, act out being bad at it, taking twice as long, or failing outright.

Growth isn't static.

At any given event you can train a new skill, provided you spend at least two hours practicing under the tutelage of a teacher.​ However you can only learn one skill per event, and you may never have more than ten skills total.

Skills

The following slides contain sets of skills, and explain what mastering these skills can do for your character beyond how you act them out.

Be creative!

For example, if your character is a miner, they might not have melee combat as a skill and might over extend a swing and fight sloppily with a sword but that doesn't mean they can't swing a pickaxe at someone's chest with surety and strength.

GET INVOLVED

Want to join our staff? We're looking to diversify our team with people who enjoy story telling and engaging in tales of dramatic horror. 

© 2018 by Sam Stone

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